Devlog

Building a Match‑3 Roguelike from Malaysia

RH Raja Hafify · ~6 min read · June 2025

From Kuala Lumpur to the Global Stage

Artifisi was founded in Malaysia with a simple but ambitious goal: build original IP that stands shoulder‑to‑shoulder with the best indie games worldwide. Orbwalker is our first step toward that vision — a fantasy match‑3 roguelike conceived entirely in‑house, blending Southeast Asian sensibilities with globally appealing gameplay.

Developing a premium indie title from Malaysia comes with unique challenges. Infrastructure, funding networks, and local talent pipelines are less mature than those in North America or Europe. But those same constraints breed creativity: we’ve learned to iterate faster, prioritise ruthlessly, and lean heavily on our tight‑knit team’s versatility.

Why Match‑3 + Roguelike?

Match‑3 games have an almost universal appeal — they’re easy to pick up and impossible to put down. Roguelikes, on the other hand, offer the depth, replayability, and systemic storytelling that keeps players coming back for hundreds of hours. By combining the two, we aim to create a game that is both welcoming and deep, casual and hardcore, comforting and challenging — all at once.

Our love for both genres drove us to experiment. Early prototypes had tap‑to‑swap controls, but they felt flat. The moment we added free‑drag movement and telegraphed enemy intent, something clicked. The match‑3 became a strategic tool rather than just a pattern‑matching exercise, and the roguelike loop gave us a natural structure for progression, shops, and build variety.

Orbwalker shop interface

The Tech Behind the Board

Building a real‑time orb movement system on a grid is surprisingly tricky. We had to implement continuous drag detection, smooth displacement animations for surrounding orbs, and a deterministic physics layer that guarantees identical match outcomes regardless of frame rate. The procedural dungeon generator also had to account for the way our orbs interact with environmental hazards, enemy formations, and shop placements — all while keeping every run fresh.

We chose a lightweight custom engine built on top of a modern 2D framework, which gives us full control over performance and visual fidelity. The art style — dark fantasy with vibrant orb colours — was designed to be readable in motion and to scale beautifully across devices.

Growing the Malaysian Indie Scene

The indie game community in Malaysia is small but fiercely passionate. Studios like Metronomik, Magnus Games, and Weyrdworks have shown that world‑class games can come from this region. We’re proud to be part of that wave, and we hope Orbwalker can inspire more developers in Southeast Asia to chase ambitious original projects.

We’ve also been working to build bridges — sharing knowledge at local meet‑ups, mentoring students, and collaborating with regional artists and musicians. The more we lift each other up, the stronger the entire ecosystem becomes.

What’s Next for Artifisi

Orbwalker is just the beginning. With the foundation of our tech stack, design philosophy, and community support in place, we’re already sketching concepts for future titles that explore new genres while retaining our signature blend of clarity, depth, and heart.

We believe that where you’re from shouldn’t limit what you can create. Malaysia is full of untold stories, unexplored visual styles, and a hunger for world‑class games. We can’t wait to share Orbwalker with you — and to keep building games that put Malaysian creativity on the global map.

Tags

Orbwalker Indie Dev Malaysia Game Development Studio Journey
RH

Raja Hafify

Founder of Artifisi, building original games from Malaysia.